So, I've decided to move forward on my re-imagining of an Alterac Valley type of game (Alterac Valley is a 40 vs 40 PVP battleground in World of Warcraft, where two teams try to capture their opponent's keep and kill the enemy "big boss" who lives there) using Unity. It's been a little while since I've done game design/development in the public sector, so I hope things haven't changed too much in regards to social media interaction.
The way I like to develop is to get involved in conversations about the game with potential players; bounce some of my ideas off of them, hear their feedback and ideas back, and evolve the game from there. It's a mode that I've had a lot of positive experience with over my long history of game development.
At the moment, I have my basic libraries created (networking, database, character movement, character archetypes, health/hp system, respawning, capturing points, weapons, targeting). My biggest pondering moment is whether to stick with the quasi-modern genre (soldier archetypes with guns), or stick to a more medieval RPG genre (more melee oriented, with RPG archetypes). The system is flexible enough to accommodate either, but I'm in a quandry on how far off the original I want to venture.
So, if anyone is interested in conversing about game ideas, shoot me a message.