The client we are working on for next release.
So we have divided up the city sections. That will take the brunt burden off of low to medium end systems. Will stop them from crashing, but you get a lot of hangtime while you wait for the physics to initialize. Though it might seem like it crashed and froze up it didn't. Give it some time. This is not an xbox game you know.
We found a method to give collision to the entire city. With accurate physics. The loading time will become less and less as we optimize this collision system.
I am still working out a bullet time delay system between players during combat. But lots of progress on that. Our fight system will be.... different.... but different is good. This VR... not no little kiddy console game ...lol...
All ODE has been removed. Now completely Newton Physics at work in the background. For players, Cars, Hover-bikes/boards and Moths. This brought the FPS up by over 40 FPS while freeing 132Mb of memory in the process. The controls need alot of fine tuning. Newton is hard to work with. Which is why most won't. But in VR it's your best hope of ending up with some kinda accuracy that works.
The new base city is freckin massive!!! This build of City 1 will be the final. We have no name for it yet lol. But we plan to do a few cities, Our solar system (Educational) and tourism, Ships will have very complex flight control systems. It's already coming along nicely.
Raw Cities and Establishment system installed. Unsure atm if we will start allowing hosted establishments in this client. I wouldn't think so, since a lot of establishment objects are not in stores or simply not in the inventory database yet. But who knows the progress day to day is astounding. But some establishments will be active and online.
Sadly the Poker House will be in the next client. . It won't be ready for intime for 3.2
But the Arcade, skyways, mall, and 2 clubs along with a movie theater will be active for testing.
-Basic blob shadows have been added.
-Moths (Flying cars originally from the game Hardwar which is now abandon ware and we are free to use and expand on.)
-Basic actions and emotes enabled
-Background scenery added. (Lights, traffic, Nature painting, Ships at the space port coming and going. Etc)
To be continued when we have more to add.
Could really use a 3D character artist. Looks like we might actually have to pay someone.