Currently looking for more work!
Currently looking for more work!
Finally got my Oculus Rift Dk2 xD it's a great time, id recommend it
First of all, most of the issues delaying the next release are solved now. I hope I can release chapter 4 in the next two weeks. No promises yet, but things are finally on the move.
After that, all energy will go to the development of chapter 5 and the New Game+.
If you are interested in either beta-testing or spellchecking the game, stay tuned as I will place an update when things can really begin on this front.
In the meantime, let's introduce the Heroes of Dyrt. In other words, the 8 main playable characters of the game.
Eric is a young man living in the town of Xenor. He's in training to become a warrior, but he can't stand the fact that his sister Rebecca appears to be better than him in almost everything. Because of this he suffers from an inferiority complex, much to the displeasure of Irravonia.
The time will soon come however that Eric will discover his full potential and there's more to him than he could even imagine himself.
Irravonia is a young Fairy girl suffering from Agon's disease. Could she normally become about 700 or 800 years old, now she'll age as quickly as humans and that's why she chose to live in a human community where she was raised by Eric's and Rebecca's parents.
Irravonia is the proud owner of an attitude problem and she loves nothing more but to pick on people, most of all Seelah Gandra who gets furious about that easily. Truth is that deep down, Irravonia is a very sweet golden hearted girl, though she has a strange way of expressing that.
Irravonia is deeply in love with Eric, though she'd rather die than to admit that. Everyone wonders how much more time she'll need to openly express her feelings.
A strong lad, born to a human father and dwarfish mother. Brendor wanders the world and makes a living by helping everybody in need.
He's has a gentle nature and he seems to have a natural gift to calm down upset girls. Brendor is in general a guy who remains calm in most situations no matter how dire.
He decided to follow Eric and Rebecca in their quest, as there's something about them that triggered his personal interest, but he's rather secretive about what that could be.
The Elves live by strict rules they call "The Harmony". Seelah Gandra always refuted these rules as she believes these rules make her unable to be herself. Because of that she's scorned by the entire Elfish community despite her pure hearted nature and the fact she always helps those in need even if that endangers her own life.
This misunderstanding leads to Seelah Gandra becoming a very grumpy girl, getting mad at the tiniest things and especially Irravonia is target to her anger lots of times.
Hopefully the situation will allow Seelah Gandra to soften up a bit. She's not as uncaring as she tries the world to believe.
Eric's twin sister, though only a few minutes older than her brother, she really acts like a big sister scolding her "little brother" at every opportunity she gets to do so. Truth is that she does love her brother, but she doesn't know how to express it properly causing a very bad brother-sister relation as a result.
Rebecca is a very straight forward girl, always speaking her mind and tries to think rationally in all situations, making her appear like a cold woman. Maybe she should be forgiven as it's not easy being a female warrior in a community where people don't believe in equal rights between man and women.
A calm young lad who takes Seelah Gandra under his wing, hoping to reveal her true self to the world. Dernor is also the leader of the Drop-Outs. An Elfish tribe containing Elves who just like Seelah Gandra refuted the Harmony, and he desperately hopes Seelah Gandra will join the tribe (yes, yes, he is in love with her, that was obvious, wasn't it?).
A very cheerful girl, with a bit of a certain obsession, cracking jokes into that direction all the time without addressing the actual subject directly. Despite all that, Merya appears to be a very clever girl and she's a very skilled sneaker. She can also steal stuff from her enemies.
Don't be fooled by her extremely overexcited and cheerful facade. Aziëlla is a commander in the Elite Forces of the King, and she's the youngest person in the history of her people to obtain such a prestigious rank. Aziëlla is a very rational thinking person, and truly devoted to her duties as a soldier, her countries and her king. She's not afraid to die for the greater good (don't worry, she won't have to during the events of this game) and she's also pretty bright. She's also know as the most skilled crossbow-shooter of the country and she seldomly misses her target.
These pictures belong to the "Secrets of Dyrt" and may only be distributed with an unmodified version of the game, or in promotion of the game. If you want to use any of them as a forum avatar, then be my guest I will neither stop nor sue nor haunt you, but if you do, please don't modify them.
If you have the possibility to give proper credit where it's do, please do so.
(NOTE! At the moment of posting Dernor's picture is still in the WIP status. I hope to replace it next week with the final picture. This post should then automatically get updated. If not, refresh this blog).
It's been a while since the last dev diary update! Those of you who follow me on Twitter will know I've been in the process of moving house, and have still been quietly working on Dungeon Buster at the same time. Juggling these two things with work has also been a task, but I'm finally back to a comfortable scenario where I will be more regularly updating the Dungeon Buster dev diary.
So what's new with Dungeon Buster?
The Mistmire, that's what. It's a whole new swamp themed area filled with all the juiciness you'd expect from any adventure game worth its salt. Home to mischievous spirits, dangerous wildlife and more than a few members of the undead cast, the Mistmire is a foreboding but rewarding place to visit. And visit it you will, early in the game, for the Mistmire is a key area in the story and as such serves as a pivotal setting for the catalyst of the plot. But enough of that, I fear I've said too much already! Here's a sneak peek at the Mistmire:
The Mistmire; so spooky you'll maybe possibly perhaps poop a little.
Navigating the Mistmire won't be easy. You'll have plenty of obstacles in your path; that water for example, it might look like a luxury spa treatment but a splash about in that will leave you with more diseases than a sewers-worth of rats. Not to mention you'll be seriously lacking most of your skin.
Plans are under way to bring a much larger sense of scale to the game; a world map akin to Final Fantasy VI is being implemented. To explain further, this world map is a zoomed out version of the game world, in which a giant version of the player character moves from location to location. There will be environmental hazards, and obviously there will be some gating designed into the map to prevent totally free wandering. But there will be hidden content to discover, and any given area will prove more than worthwhile to explore. There are rumours, mere whispers at the moment, of the possibility of introducing a kind of guide character who can be paid to take the player to hidden locations. This will of course have to pass through a feasibility test as it would be a fairly large feature to add. But I remain hopeful that it might be added!
Lonely Tower entrace (that purple doorway has been changed, dunno what that's about...)
You might also have seen the redesigned Loam graphic that I posted up in the media section a while ago. I decided to redo it to bring it more into line with the final art style of Dungeon Buster. The other character concepts are also getting a redo to bring them into line with the art style too, so expect to see those popping into existence in the future!
She'll reap your soul and look fabulous doing so.
Finally, I just want to say thanks to all the fans out there. You folks are the pillar of support that holds Dungeon Buster together and seeing how many people are desperate to play the game really makes all the time spent developing worth it!
Until next time,
First of all, I apologize for the fact that chapter 4 has not yet been released. Most of all this is because of factors I don't have in my own hands. And that makes that I gotta wait for those factors to resolve themselves. And because of that the project's really getting behind schedule and I hate that.
In order to let my time not be wasted in the meantime I'm working on chapter 5 until everything is resolved so chapter 4 can finally be released.
Below is my current global plan. This plan is not final as I may change this agenda over time. Some points may be added or removed or changed.
Let's put in on here, shall we?
Of course, I got to note, the chapter 4 release will take priority over everything, so when I can get to that, I will do so immediately and of course, make a proper announcement here prior to that.
So please, hang on with me
Hey all, I've got a forum poll set up to vote on a challenge for the upcoming Game Jam.
I know I've been MIA for a bit, and I apologize. I've been a pretty busy guy lately.
That Game Jam
I nearly have the upcoming Game Jam work done, so expect that soon. I've been dragging my feet on it not because the site code is too overwhelming, but that it takes quite a bit of work to promote it on other sites and get the word out. It's possible that I'd start the jam and just let you guys spread the word. It'll be another 2 week jam, with a thoughtful challenge.
One major thing that's been a demotivator is that the site just isn't picking up much traction. I've put a lot of work into this place, and adding new features and cleaning stuff up feels like a hollow victory when site activity doesn't increase. Turns out, marketing a website is tough, tough work.
Right now, only about 12% of registered users are 'active', meaning they logged in at some point in the last week. 41% of registered users have never returned after registering.
Solving this issue and increasing activity has to be a priority for me. The site, being a social network, depends on an active userbase to grow. We're not exactly a ghost town, but for the site to achieve its primary purpose, there needs to be more hustle and bustle in the streets of Develteam.
What *is* the Primary Purpose?
This is a good question. I view the site have three main channels.
1) To build development teams
2) To talk about game development
3) To show of work in progress.
TigSource pretty much dominates point 2, and IndieDB dominates point 3. It's hard to compete with these sites, especially when they already have deeply established communities. Not to mention, those sites are built and maintained by more than one person
This makes me think I should rework and tighten Develteam up to focus on point 1. However, I notice a majority of the activity here is focused on point 3.
Tightening Develteam's Focus
This is something I've been thinking about quite a bit.
My main idea to achieve this is a drastic one. I'm thinking that I should disable the site forums (Game Projects and Devteams would still have their own forums), disable the Incubator, disable the Brainstorms, and disable the Industry News and Podcast pages. The site forums are mostly active for two purposes: reporting site issues, and classifieds. Removing the forums would mean that I'd replace it with a dedicated Classifieds engine, which would work with the idea of retooling the site to focus on forming dev teams.
These are just some ideas I'm kicking around. Let me know what you think or if you have any ideas.
Chapter 4 is coming up and when it will be released is completely dependent on how much more time we need to get all the art sorted out, but that shouldn't be long any more. I strive to get the release done between Oct 10 - 17, but as always I cannot yet make promises.
As when it comes to coding and scripting there's not much to do any more and most of the bugs are fixed by now, I can come up with the changelog:
Some more stuff is done, but this summarizes most of the new stuff.
I'll soon make the achievement list and I hope I can come up with the official ETA soon.
The multiverse has been crushed into a ball the size of Pasadena and it's all this guy's fault. And now he's the only hope for what's left of the universe. Too bad he doesn't give a damn.
Hi guys, i have an idea for few projects and looking for people who want to put in some time and collaborate towards the same goal. I myself is learning programming, and work as a qa/manager for webplatform. However, i always wanted and will want to make games. I am looking for same minded people who want to put a team together, primarily i am looking for artists. In case you want to dive into a game dev together let me know here or on skype bankai46, we can disucss future plans/etc etc. I am not going to discuss my project in here, but first few projects will be short terms and mostly educational. Hope to hear from some great people.
It's been awhile since I updated you last. This doesn't mean the project is dead though. On the contrary actually, a lot of work has been done while you didn't see me around here. And I even worked at night to get things done.
The current state of things is that the scenario and scripting for chapter 4 is basically all done and currently I am working to search for bugs and fix them. Pretty soon I also plan to make the walkthrough up-to-date, but as tradition goes it won't be updated on the website until a few weeks after the chapter 4 release itself.
The artwork got a bit behind as the artist went on a vacation for 2 weeks. And this is why I cannot say how long things are going to take. I don't want him to rush things just to come up with a quick release, so I must ask for your patience here. Even though this new release is still alpha, we do want to show you some improvements.
And if you've been following this project for awhile you know what it means when chapter 4 is released. Yup, that will mean the final chapter will enter the development stage. This stage of the development will take looooooong. I know that's not a good sale's pitch, but I am not a salesman, thus I value honesty. Chapter 5 itself is not planned to be a long chapter, but the extra features you can get when starting a "New Game+" will also be put in this release, and actually that release is supposed to be the "final" release, well as far as "final" is true, as I will keep bugfixing the game if I need to, of course. This means that before chapter 5 is gonna be released a few more things than with the releases I made so far have to be done.
For starters, the game needs to be beta-tested thoroughly and this can take awhile. Next, the game needs to be fully spellchecked and preferably not by myself. I got two reasons for that. A) I am not a native English Speaker (my first language is Dutch) so it's better that the game is spellchecked by a native speaker and even if I was a native speaker, all people have a "blind spot" for their own speech or written texts regardless what language you use or if you speak it natively. I always recommend to make other people do your spellchecking for you. Trust me, I'm a novel writer, I can speak out of experience here.
Proper want ads for beta testing and spell-checking will when the basics scripts and scnenario's for chapter 5 are finished on GameJolt, Develteam and, my own SourceForge site, so if you are interested in helping me out, then keep following this project as I will write down more details when the time comes. This may take a few months before the full add actually comes to be though, so once again I ask for your patience.
And with that I'll conclude my story for today. I'll post again when I got something important to note. If it's silent for awhile, then don't worry, I just want to make full use of my time in this project. I've done a lot of work already, so I don't want it to go to waste by rushing things.
Stay tuned, folks
Toss me a Message if you are interested in making a quick game over the course of a week, ill do the art if someone can do some programming on a simple little iOS or PC game. Nothing too too big. Also need an idea collab soon.
One of the main point about my idea is to develop a game in which people is not pushed to fight themself, even if they're allowed and sometimes may be needing to: competition over domination, with a lot of cooperation too.
The world concept could be something like an entropic universe victim of unbalancement between black and white, with colours asked to fight this in order to be able to survive and stabilize the universe.
Players can choose their color and the way they prefer to play, so there should be zones for different play styles, partially interconnected in order to mix up the experiences.
Not only zones should be interconnected, but play styles too: every different style should need something from other ones, as well as colours: they should be able to cooperate and fight as well, according to their will and need, but every single colour contributes to the wellfare of the others so they need to coexist.