Here's a little sneak-peek of what you could be working on
Here's a little sneak-peek of what you could be working on
Demon’s Cave – a game in which you need to fly to a cave and dodge the rocks, collecting coins! Virgil – a brave demon hunter, his plane and enthusiastic attempts to catch the legendary demon planet Sirius 9.
I am looking for someone to help write the story and dialogue of the game. I'd like the game to go in the direction of a mystery. Its not going to be a very long game so there won't be a ton of writing. If you have any ideas, let me know.
So far here's my ideas:
The main character is named Pin (see art below). At the beginning of the game he enters the temple and meets Sensei who shows him how to use an Inkstone. Pin then wanders around dueling the bad guys and unraveling the mystery. What the mystery is, I have no clue yet. But there will be clues. If I ever manage to think of something good.
I know that's not much of an idea, but its a work in progress. It'll get there someday.
Hello, we are a small team of 3 and are looking for more developers to join us in creating a simple yet artistic and extremely fun sounding game full of potential. We are currently developing an indie game that allows players to run and control a restaurant business. It will be an online co-op game where players can explore different aspects of running a business such as finance, production, human resources etc.Art wise, we are creating a really stylish low poly game. Here are some art samples:
What We Need:
When submitting your application, please include a check list of any of the below characteristics, you don't need to have all of them, just what you can offer:Contact and Additional Information:
- Beginner, Intermediate, or Advanced in C#?
- Knows basics of XML and serialization
- Knows some networking
- Dedicated and can give on average of an hour a day (The longer the better)
- Can help to other less experienced developers and can work well in a team
Given that we are an indie team, we do not have the capital the offer paid positions. Instead, we are looking into revenue share for all the members on the team, depending on his/her contributions. When submitting, please include the following:
To Contact Us:
- A checklist of what you can provide (Read "What We Need" and provide additional if you want)
- Time Zone
- AvailabilityEmail of Head - email@example.com Skype of Head - tehnoobish123
I'm 22 years old and have about 6.5 years of experience working with Java. I also have limited experience working with Python, Ruby, and Lua, mostly just learning what I needed to at the time to use them. If you're making a game in Java then I request that you look no further than me because I would love to aide you. I love RPGs and am pretty decent at writing, so I could help with programming and the story line/side quests.
A run down of Zvolved. Zvolved is a post apocolyptic survival open world zombie based game MMO based. The threats of zombies have become greater as they have evolved more than you typical zombie. They have began to infect some animals. The safe haven you know is now becoming unstable due to the lack of supplies so you are being forced to leave and survive on your own in the open world. Others that have left have turned into bandits who would love to kill for your supplies. There are also military personal that are trying to destroy the infected. Each AI you come across will determine if you are a threat and act accordingly. Your goal in life is to survive and set up a shelter for yourself and survive by gathering loot and supplies. Which side will you choose. A life of murder and thievery, or will you be the savior that comes to the aid of others in their time of need. Each side will have its pros and cons. Stats will determine your performance in the outside world. I am looking for individuals who are interested in participating in this development. Feedback is welcomed.
It is a platformer where you are in a town or area that used to be the best music place to be where everyone played their own part of one big song, but then some event happened that scattered all of the musicians so you need to go and travel through levels and fight monsters to rescue the trapped musicians and once you save a musician they will stay in the town and play their part, and with each person saved the song becomes more complex. Gameplay levels will be similar to “Drawn To Life” platfroming.
I am developing a strategy game that focuses on the dawn of the stone age in europe and allows the player to mold the destiny of their people through decisions and actions. The people the player starts with will organically develop into more and more defined countries with their own cultural identity.
As the leader of these people it is the player's responsibility to guide their development through all major aspects of gameplay; warfare, diplomatic, economy, societal, research and development and more. The game starts form a belief that computer programs can't always predict what the player will enjoy so I am striving to give as much user defined capabilities as possible - players can choose which areas they wish to directly control and which ones they wish to delegate, they can author user defined laws and decrees that are built by the user and the mechanism for technological advances has been revamped to give a more realistic process.
The game is envisioned as (at least initially) a freeware version in order to get a good user base and feedback with iterative development and improvement on subsequent releases. I would like to keep it as freeware and build in the ability to serve up advertisements at the end of the game (or when loading/starting a game) to bring in a revenue stream while not reaching for the customers' wallet.
I am seeking any interested parties in aiding the development. I have been working solo on the first release but going is slow. My ideal team would be a high level developer who is well versed in c# and the Unity3d development engine as well as a web development/graphic artist to give it that polish that adds that extra something.
Please feel free to contact me with any inquiries at firstname.lastname@example.org
Pixel Breaker is a retro mobile game for iOS and Android
The goal of the game is to get in the portal without dying
What makes the game special ?
Can change the color the eat monsters with the same color.
Colors: red, blue, yellow, green
Zic Zac = yellow
Roundy = red
Latern = green
Breaker = blue
every monster have a different moving route.
invincible = hero can catch to monsters
slow motion = monsters are slower
shooter = hero shoots pixels
Hertz = 2nd live for a level
Star = double the powerups
x2 = double the points
on the public version we want to implement 30 levels
every level have 3 trophies:
example: 20 points for the first ; 30 points for the 2nd ; 40 points for the 3rth trophy
Change the color:
Eat a blue point to get blue ; the same with the other colors
move over a blue title to get blue; the same with the other colors
you control the hero with swipes
You're death if you fall into the space or connect with a monster
players can join missions to win boosters for the game.
users can join with there mail to create a account
We think the art need work ... thats your part
The intro Video will depict a brief, recent history of our location and environment, there is definite room for plot structuring and explanation of factions militias and gangs in this pre demo video and as always I am open to suggestions and ideas.
The demo version of the title will offer the full area of play, offline; pre and during the outbreak as well as full char custom options; although the player will only have time from the start of the demo to its conclusion to explore a small fraction of playable area, once the outbreak is in full swing the player has only minuets left of the demo and will upon subscribing, be able to online with any char saved upon completing the demo.
The char skill points system will be relatively nominal to other systems seen, as in eve online as well as other aspects that are based on actually performing successfully certain feats; similar to Elder scrolls.
The placement of the players first few sp.'s done prior to actual game play will determine the player actual starting location in the demo. For example, a player with say, a higher intelligence and charisma level, may start the game in a school class room or in a cubical at their work place... where someone with attributes placed in deception and jury rigging may start in a prison as a inmate or even a guard.. I'd like this system to allow for a different experience playing through the demo almost every time you play it.
The demo is the gateway to the online mmo , the living breathing ever evolving world of post apocalyptic zombie insanity!
I will cover in more detail other aspects of the level of freedom i'd like the game to allow players and also more detail in areas such as environment's, weapons, new player induction into corporations and factions and the inductee's options in those scenarios; as well as PvP and PvC game aspects, infected char,zombie chars, and mutations along the evolution of the game as well as the post outbreak calendar.
Hey there Develteamers,
For the past couple months, I've been working on a complete overhaul of the site, rebuilding it from the ground up. The new site will be more dynamic, allowing you to see new content, votes, comments, notifications, and whatever else as soon as they happen, in real time.
With the new site architecture, I have been carefully considering the focus of the site as well as the features available.
Based on use statistics, I am considering cutting the following aspects of the site:
Forums: The forums have gone virtually unused except for the Classified section, which has both been spammy and a bit redundant due to the nature of the site. As the site becomes more popular, Forums may make a return, but for now, they only serve as clutter, distracting from the main goals of the site. This includes forums (private and public) for Game Projects, as they are also very underused.
Brainstorms: This feature is pretty under used and really could be replaced with a simple feed post asking the same content.
Industry News and Videos/Podcasts: This feature has always been janky from the beginning and difficult to keep maintained. According to my analytics, these pages are almost never viewed.
Game Jams: For now, this feature will be cut. It's difficult to maintain since the site is a one-man operation. Additionally, previous game jams have not had much participation. In the future, this feature may return, but that depends on a dramatic increase in site traffic.
FAQ: The new site will be more user friendly, and most of the content found in the FAQ will no longer be needed in order to figure out the site.
Devteams: Right now, there are three major types of profiles: Developers, Devteams, and Game Projects. Originally, my intention was to have Devteams be a place on the site for developers who work together frequently to call home, and use to promote their projects. However, according to statistics on posts, Devteams have very little activity, and are rarely browsed. By removing Devteams, it allows the site to focus on the two most important things: The Developers, and the Game Projects.
Game Project Tasks: Again, according to statistics, Tasks are rarely used. Only a couple projects are using them at this current moment. External tools like Trello do everything Develteam Tasks do, plus a lot more. They're maintained by large companies who have many members on staff.
Game Project File Depot: This is another tool that is best replaced with external options like Dropbox, Google Drives, One Drive, Github, and so on. There are lots of tools available for cloud hosting of files. Storing them on Develteam is less efficient for you all.
Profile Activity Archives: No one's using this feature at all.
While this might be a shock, I believe it's for the best. With less clutter, the site can deliver it's two primary goals: A place for developers to show off their work, and a place for developers to mingle and form development teams. All that other stuff is besides the point.